Curriculum
The Computing curriculum at Ashleigh Primary School has been designed to develop pupils’ understanding of the technology around them and will equip pupils with the knowledge, experiences and skills required for adult life, employment and life-long learning. We want Ashleigh pupils to leave our school with the ability and confidence to access, problem solve and create using a wide variety of technology responsibly. We want our children to harness the power of communication technology; to bring the world into the classroom and the classroom into the world. Ashleigh children will have the opportunity to experience the most up to date technologies and be exposed to a range of computing systems.
By the end of Year 6, Ashleigh children will be able to understand the technology in the world around them and will have the knowledge, experiences and skills required for adult life, employment and life-long learning. Ashleigh pupils will leave our school with the ability and confidence to access, problem solve and create using a wide variety of technology responsibly. They will have the ability to communicate and collaborate digitally.
They will know, remember and be able to use a range of subject specific vocabulary. They will also be curious and be able to explore new technologies as they develop in an ever-changing world. They will be confident in their ability to problem solve when faced with technological challenges.
Knowledge Organisers
Achievement
Pattern Spotting
EYFS Beebots
EYFS Sequencing
Year 1 Beebots
Year 1 PicCollage
Year 2 VR Headsets
Year 2 PicCollage
Year 2 Scratch Jnr.
Year 3 Scratch
Year 3 PowerPoint (from Pupil Book Study)
Year 5 Crumbles
Year 5 Google Slides and Website
https://sites.google.com/ashleighprimary.net/ashleighsallaboutanimals/home
Year 6 Google Sheets